Charlie Eikås 🎮
Game Developer & Master's Student
Currently Working On:
Our Ruinous Gods — Set in a space station inside a dead god, Our Ruinous Gods (ORG) tasks the player with trying to fix the abandoned space station while figuring out what exactly went wrong. Between the aftereffects of a dead deity, a potentially hostile AI, and the Main Character’s own existence in the balance, the player’s choice will have an impact on how the story ends.
Continuing to build game development skills through personal projects using C# and Godot.
Studying Technology, Humanity and Society.
Technologies:
- HTML
- CSS
- Javascript
- C#
- Python
- Django
- Unity
- Godot
About Me:
I am a game developer with a Bachelor's degree in Games and Entertainment Technology and currently pursuing a Master's degree in Technology, Humanity and Society.
My work focuses on creating interactive experiences that combine programming, design, and storytelling. I enjoy building gameplay systems, experimenting with mechanics, and exploring how technology shapes human interaction and digital experiences.
Education:
Master's Degree (2027) – Technology, Humanity and Society
Bachelor's Degree (2023) – Games and Entertainment Technology
Certificates:
×
Projects:
A God's Draw
- Created the randomized map
- Created the reward system and scene design
- Created the saving system
Negative Effect
- Created the main VR mechanics
- Created the wrist menu
- Made a lot of prototypes for testing
One More Door
- Implemented mobile input mechanics
- Vector art made in Adobe Illustrator
- Helped on level/puzzle designs
A God's Draw
- Created the randomized map
- Created the reward system and scene design
- Created the saving system
Negative Effect
- Created the main VR mechanics
- Created the wrist menu
- Made a lot of prototypes for testing
One More Door
- Implemented mobile input mechanics
- Vector art made in Adobe Illustrator
- Helped on level/puzzle designs